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  Dorian Bushi

Animation & VFX, Feature Film, TV, Advertising









 Creation process:

3D MODELING

 
 
 
 

 

 Testing custom rig controls and shaders


 

Storyboard...

 

 Animating shot by shot...


 
 

 
 

 
 
 
 


 

The final tvc breakdown:



3D Character Modeling


 

This was an animation project for an open tittle sequence. I was responsible for 3d modeling and lookdev.


 

I modeled the characters by studying first different photo references, then using various modeling techniques in Zbrush, ( no symmetry ).

 











 

 Creation  Process

 
Modeling

I started modeling after observing many chimpanzee references. I did'nt want to be 100% accurate on his face. I looked for some childish features of the little chimpanzee. Starting from simple shapes while keeping good polygon topology since from the begining, is very important in the long and complex path of creating digital characters.




  • Painting textures and details
 Texturing process was done by observing the nature and trying to mimic the natural color and feel of the little chimpanzee. Focusing on bright colors to keep his face bright and cheerful. Older chimpanzee tend to become very dark and scary in the face.
 
 

  • Rig setup and Animation
The rigging phase was quick, mainly focused on the face area. It required simle but yet still complex setup, to get the right performance.
 
 
 
Ready for the animation phase.
The animation process was the funniest part. 
 
  • Rendering and Compositing
Finalizing the project required me to do many small task that a normal studio can do in a more automatic and robust way, like organizing many files, assets and render elements. Multi layerd compositing is even more complex to manage but it gives the satisfaction to have control on every aspect of the final output.
 

 

 

Final Image

 
Although it was a very quick project and a bit complex for only one person, it was a very good oportunity to become a better character artist trying to marry reality with fantasy.

 



This is a character work I did for a documentaty series. I was responsible for the visual aspect: design and look development of the character. 

 

 
 
  


   


3D Character work I've done for a mobile face application.

I was responsible for: face design , 3d modeling and lookdev.





 
 








 Personal project

Pandemic inspiration!
 

 




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About

Professional services for 2D/3D, Digital Character development, CGI Animation and Visual Effects for film, TV and commercial productions with 19+ years' of experience.

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  • all
  • animation
  • modeling
  • rendering
  • vfx
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