Feature Film (cg actor)

"Feature Film -  CG character Integration"

I had the opportunity to work for a feature film with the task to create and integrate a cg "deer" character.

I was responsible from the modeling phase to the final composition.

The proces was the same (for me) going through zbrush for the initial 3d modeling and proportions, and then in 3dsmax for shading, grooming and rigging. 

Final images were rendered using vray and composited in Nuke. 

Here's a breakdown of the various stages of my creation process for this CG character. 

My working process:

3D modeling



Light & Shaders

Rigging  and  Animation

Experimenting with walk cycles.


Shot animation

Shot animation


Final Composition

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